09 September 2021
09 September 2021
online 14:30 - 16:00
About the Event
This session will cover the journey that Falmouth University have been on since their founding roots as a traditional art school to a leading university for the creative industries who are paving the way for online learning in creative subjects. September sees the post pandemic adoption of digital within all on-campus courses as a part of a new era of Digitally Enhanced Learning aligned with wholesale curriculum transformation that looks to embed key themes employability, sustainability, entrepreneurship, collaboration and more at the heart of the curriculum.
Starting from our lessons learnt from the pandemic, we will reveal how these are being interwoven as a core part of learning and teaching moving forwards through a focus on learning design, our new common curriculum framework (including blended ratios) and through embracing digitally enhanced learning.
The session will then split into 3 key areas of interest where we will give a brief overview of the work we have done to date and then open up for wider discussion within the breakout groups for reflection and feedback.
- Learning design & the 5 step model – designing for digitally enhanced learning, a structured yet flexible approach
- Formative feedback cycle – a cyclical approach to feedback
- Collaboration at scale – introducing the collaboration module with implementation at scale and support for interdisciplinary learning
Director of Digital Experience
Director of Learning & Teaching
Head of Digital Learning
Director of the Fashion & Textiles Institute and the School of Architecture
Course Leader of PGCHE
Andy Peisley is a Senior Fellow of the HEA, with an PGCHE/MA in HE. He is Course Leader of the Falmouth Flexible online Postgraduate Certificate in Higher Education (PGCHE) and a Senior Lecturer, with also an Academic Developer role at Falmouth, helping staff to develop online and blended learning design and delivery. He started his career as a professional actor, working in theatre, film and TV, before achieving degrees in Psychology and Organisational Psychology, then working as an organisational psychologist working mainly in leadership assessment and development. Later he moved into academia, designing delivering and managing HE provision at all levels in psychology, organisational behaviour, leadership, coaching and human resource management, before moving into his current educator development roles. In his previous institution he also played a key role at developing an internal A HE accredited Fellowship scheme, and currently has an External Examiner role for the internal scheme for this at Trinity Laban.
Academic Lead for Quality Assurance & Enhancement
Dr Caroline Pullée is Academic Lead for Quality Assurance & Enhancement at Falmouth University. She has a background in design histories and theories and has taught across several undergraduate and postgraduate courses in art and design. Her research interests focus on visual methodologies and ethnography in design and social research. She has experience of course leadership and curriculum design. In 2019, she was awarded Falmouth’s Staff Excellence Award for Innovation in Pedagogy.
With interests particularly in learning design, pedagogy, and assessment and feedback practices Adel has been involved in institutional projects to introduce new processes, is committed to ensuring transitions into new ways of working are as seamless as possible, and is always looking for ways to improve the student experience through iterating on the delivery of learning and teaching. After completing post-graduate qualifications in teaching in higher education and digital and online education Adel is working towards completing her MSc from Edinburgh Napier University.
Games Academy Academic Director
Dr Doug Brown is Academic Director for Falmouth University’s Games Academy. Team-based multi-disciplinary game and software development courses are what the Games Academy is known for, placing highly in the international Princeton Review rankings. It has scaled up to over 500 students since it was founded in 2014, and represents a key part of the university’s future as games technology branches across to other creative disciplines. Doug’s research interests surround games and narrative, as well as ways of teaching teams of students.