Tag Archives: V&R

Connecting on virtual reality through the UCISA bursary

David Vince
Senior Product Development Manager, Learning and Teaching Innovation
The Open University

Six months on from Realities 360 2018, San Jose

This year the UCISA bursary scheme enabled me to attend Realities 360. The conference, only in its second year, attracted an international audience of hundreds of colleagues working in education and interested in augmented, virtual and mixed reality. Having searched for an event closer to the UK, without success, it simply wouldn’t have been possible to attend the conference without UCISA’s support.
At the time of the conference, I was in the early stages of a project exploring the affordances of VR in education. As a distance university, our students at The Open University are geographically dispersed and study asynchronously. This poses us some unique challenges, particularly when introducing new or emergent technologies like VR. At the time, we had undertaken two small scale VR pilots to refine our VR production process. One of these pilots was a presentation practice tool for law students which gave them the opportunity to present virtually and take questions from a virtual audience. This gave students the opportunity to practice applying the law to near real-world problems and receive analytics data to aid their reflection before undertaking the task in person. I soon learned that VR demanded a new approach to design and construction over established media due to its uniquely immersive properties. I’ve used my experience of the conference to learn from other’s practice and refine our production processes. I’m now leading the project at a phase where we need to transition from a discreet R&D project to operating at greater scale.
One of the key takeaways from Realities 360 was to see how others were approaching the design and creation of VR experiences. It helped me to better understand immersion as a new form of narrative. There is a need to consider how users might interact (i.e. the interface being used – not forgetting voice, gesture and haptic interfaces) with virtual objects, as well as how those objects behave, so as to go beyond the affordances of established media.
Sharing my conference experience with my immediate team has led us to consider how we can enhance the design of our VR experiences. There’s a gap in evaluation of VR in education and we’re exploring how analytics might infer where students are becoming more proficient with tasks, and therefore eliminate the need to present them with text-based questions and interrupt their experience.
Learning from the conference has been shared internally at our annual university-wide Learn About Fair. This has enabled us to connect with faculty staff who see the potential for using VR in their discipline. It’s also helped us to attract support from a senior stakeholder!
Last week, my team presented at the ‘Immersive Environments’ event organised by UCISA’s Digital Education Group. This gave us the opportunity to share an output of the project, which is a VR suitability toolkit intended to support the design and creation of pedagogically viable VR.
Undoubtedly, the biggest benefit from the bursary has been the opportunity to connect with, and learn from, colleagues both nationally and internationally. This has given us a forum to share our experience and develop a support network, and learn how others are solving some of the technical challenges and issues of scale associated with producing VR.
Interested in finding out more about a UCISA bursary, then visit UCISA Bursary Scheme.

Making the most of a UCISA bursary award at ALT 2018

Marieke Guy
Learning Technologist
Royal Agricultural University

Planning for ALT 2018

It’s only 12 days and 17 hours till ALT 2018 – ALT’s 25th annual conference and the biggest meet up of Learning Technologists this side of the Atlantic (possibly?)
I have been lucky enough to be funded to attend by the UCISA bursary scheme and I intend to make good use of my subsidized ticket.
There is so much on it’s hard to know where to start but in traditional festival fashion I have a list of potential topics and sessions, though who knows what will happen when I actually get there!
Student engagement – At the Royal Agricultural University (RAU) we really want to get better at asking the students what they think. This year we ran the Jisc digital student experience and it was both enlightening and a little scary. I’d like to hear more about how other institutions have been using their data so will be attending Rating their digital experience – what do our students really, really want?.   I might follow this up with What organisational variables support a positive student digital experience? – which also looks at the broader tracker data. The session on Students as partners in technology initiatives: How does the technology aspect affect partnerships, and how can we make the most of this? also looks interesting.
Staff  digital skills – We also need to improve our staff digital literacy so the session on Witchcraft to Wonder – My journey empowering staff with technology sounds like a definite.
Data – I’m a big data fan and it is an area we’d like to explore at RAU. The session on Getting to grips with Learner Dashboards: a research informed critical approach to understanding their potential will be useful as does the well-named session Honey I shrunk the data: small design steps towards a data-informed blended learning approach .  I might also attend the workshop session on Using learning analytics to inform evidence-based interventions on live courses. Hopefully we can get some dashboards up and running in the next year.
VR – Virtual Reality offers so much potential. I’m hoping the Creating VR: what we learned along the way session will give some good pointers on how to get started. There is also Virtual Learning Environments: Walking in the Park or Wandering in the Jungle?. Sounds appropriate for an agricultural university!
Multimedia – Video is where it’s at. If I get time I will take a look at OSCEs at the Oscars: how video assessment has stolen the show and I like the look of the workshop Capturing Imaginations: Why it’s important to consider alternative uses of (lecture) capture technologies .
Distance learning and course design – For the Catalyst project, we need to design four blended learning programmes from scratch so any ideas are useful. I might try OSCAR: A Structured Approach to Course Design. We also know that we will be using ePortfolios for a considerable chunk of the assessments and the talk on Eportfolios in placements: unlocking the potential through collaboration could prove useful.
I’ll also be catching the keynotes from the fantastic all-female line up: Dr Tressie McMillan Cottom, Dr Maren Deepwell and Amber Thomas.

I will be presenting a poster during the poster and talk session entitled From little acorns…growing a learning technology culture.  If you’d like to discuss what it’s like being part of a one-person team then please find me. As I explain in the brief the poster is “of interest to anyone who wants to hear about how ‘more with less’ is possible if you make the most of collaborations and outside help. There will be lots of useful tips and far too many agriculture analogies!” I’ll post up my poster as soon as it’s finished.
Of course, as we all know the networking opportunities are what really make a conference. The Awards Evening and Dinner at the Midland Hotel will be great and I’m looking forward to hearing who has been voted ALT Learning Technologist of the Year.
I’ll also be catching up with my fellow UCISA bursary winner Karl Luke (Business Change Officer from Cardiff University). Karl and I bumped into each other at the recent Panopto user group meet up in Birmingham. We’ll clink glasses on behalf of UCISA!
Interested in applying for a UCISA bursary? Then visit UCISA Bursary Scheme.

What’s the reality with Virtual Reality?

David Vince
Senior Product Development Manager, Learning and Teaching Innovation
The Open University

Realities 360

As a senior product development manager in the Learning Innovation team at the Open University, my role is to work with colleagues to enhance teaching and learning through developing new products (i.e. tools and platforms) and supporting processes.
Earlier this year, I received a UCISA bursary enabling me to attend Realities 360. It bills itself as a hands-on event for early adopters and learning technologists to investigate first-hand Augmented Reality (AR), Virtual Reality (VR) and other simulations for learning which fall under the umbrella term of Extended Reality (XR).

What’s the reality with Virtual Reality?

Here are my reflections from Realities 360:
  1. What’s the problem VR can solve?
VR technology is still emergent. So, how do we use this new technology to do something existing tools, tech and media, don’t already enable without risk of being accused of ‘technology drive’ (as opposed to ‘pedagogy driven’) solutions? My personal take is that neither are desirable and, in fact, they need to be mutually supportive which leads nicely on to the following…
  1. Human-centred design
Find your problem. Opt for a user centric approach. IDEO have a design kit to get you started developing empathy with users and gain better insights into their needs/context. If your product has value to your users, they’re more likely to adopt it.
  1. Start small, pilot, evaluate and (re)iterate
It’s easy to be critical of emergent technologies. Best practice hasn’t emerged so we’re all learning: start small, learn and then (re)iterate.
  1. ‘Just because you can, doesn’t mean you should’
This is something that has been said within our team but something Linas Mockus and Joseph Scott, Instructional Designers at Penn State World Campus, Penn State’s online campus, pointed out twice in their presentation entitled ‘Is online education ready for VR and 360 video’. Linas and Joseph are and plan to make their research findings public. In the meantime, you might want to take a look at the news pages of Penn State’s website.
Higher education has been slow to adopt VR but there seemed to be plenty of like-minded colleagues from higher education in this session. At present, AR/VR simulation conferences seem to have a bias towards the training sector but there’s an obvious need for mechanisms for educators to share practice and learn from each other.
  1. xAPI might be your new best friend
VR experiences generate a lot of data as they’re computer mediated. Some of this is structured data, such as responses to in-experience questions however, there’s also unstructured data, such as what users are looking at, determining the meaning of their responses (e.g. sentiment analysis) etc. The ‘x’ in xAPI is short for “experience,” and gives a deeper level of behavioural insight taking things that aren’t structured and giving them structure, e.g. by recording who did what, what was done, what it was done to (i.e. an object) and a host of contextual data.
xAPI is well worth considering to get a better insight into what your learners are doing and gauge that learning has taken place by designing in activities/tasks that you set out to monitor. This will improve the experience and reduce reliance on those in-experience questions which I’ve seen lots of over the past few days.
Thanks UCISA for the bursary enabling me to attend Realities 360. During my time here, I’ve met colleagues travelling from as far away as South Africa who, like me, haven’t found conferences closer to home that fit the bill.
This blog first appeared on the Open University, Learning Innovation blog
Interested in applying for a UCISA bursary? Then visit UCISA Bursary Scheme.

Innovation in HE video use

Matt Goral
Educational Technologist
City, University of London

Media and Learning Conference 2018 – Leuven, Belgium

Virtual reality and 360 video

I was fortunate enough to travel to Leuven in Belgium last month for the Media and Learning Conference, courtesy of a UCISA bursary.  In the course of the conference, there was quite a lot of discussion about virtual reality, augmented reality and 360 video. I highlight two particular projects below.
Kristof Cleymans and Annelies Huysentruyt from Artevelde University College talked about how they used 360 video and multi-camera recordings in nursing courses.
To better prepare student nurses for an upcoming practical exam, they gave them an opportunity to view the simulation room where the assessment will take place ahead of time. They took 360 videos and pictures, and annotated them with Vizor to show things like content of cupboards and available equipment. The feedback was very positive. The examiners really appreciated that students arrived at the examination much better briefed, and they were able to spend time discussing the assessment rather than familiarising students with the rooms.
Kristof and Annelies also worked on recording clinical assessments from multiple angles, specifically for feedback purposes. They were asked for help as that particular year there about three times more students in the cohort to give feedback for. Teachers were worried about the quality of the feedback. The recordings meant they were able to provide feedback to whole groups of students at the same time, and the feedback was much more accurate as they did not have to rely on memory. Additional benefit was that the feedback included a lot more positive observations and praise, rather than just focusing on the mistakes. The setup consisted of a few webcams positioned out of the way around the assessment room.

The second project involved Rob Higson and Matt Howcroft from University of Derby working with a literature lecturer. The lecturer said that first year students are really unprepared for studying poetry and wanted to create a resource that would help her address that. The team produced a 360 video that walks the students through a poem, comprised of many creative pieces of footage. The 360 let the students watch and create their own journey through it, whilst listening to a performance of the poem. Some students were given the opportunity to view it using VR which was received very positively. One important piece of advice said to slow everything down and make the cuts a lot gentler than usual, as it is not clear where the students might be looking at any given moment and sharp changes could disorient them, ruining the experience. To ensure students get the most out of it, the video was preceded with explanations on what to consider whilst watching and how it ties to the theory explored in the module.

Interested in applying for a UCISA bursary? Then visit UCISA Bursary Scheme.