Tag Archives: Realities 360

Connecting on virtual reality through the UCISA bursary

David Vince
Senior Product Development Manager, Learning and Teaching Innovation
The Open University

Six months on from Realities 360 2018, San Jose

This year the UCISA bursary scheme enabled me to attend Realities 360. The conference, only in its second year, attracted an international audience of hundreds of colleagues working in education and interested in augmented, virtual and mixed reality. Having searched for an event closer to the UK, without success, it simply wouldn’t have been possible to attend the conference without UCISA’s support.
At the time of the conference, I was in the early stages of a project exploring the affordances of VR in education. As a distance university, our students at The Open University are geographically dispersed and study asynchronously. This poses us some unique challenges, particularly when introducing new or emergent technologies like VR. At the time, we had undertaken two small scale VR pilots to refine our VR production process. One of these pilots was a presentation practice tool for law students which gave them the opportunity to present virtually and take questions from a virtual audience. This gave students the opportunity to practice applying the law to near real-world problems and receive analytics data to aid their reflection before undertaking the task in person. I soon learned that VR demanded a new approach to design and construction over established media due to its uniquely immersive properties. I’ve used my experience of the conference to learn from other’s practice and refine our production processes. I’m now leading the project at a phase where we need to transition from a discreet R&D project to operating at greater scale.
One of the key takeaways from Realities 360 was to see how others were approaching the design and creation of VR experiences. It helped me to better understand immersion as a new form of narrative. There is a need to consider how users might interact (i.e. the interface being used – not forgetting voice, gesture and haptic interfaces) with virtual objects, as well as how those objects behave, so as to go beyond the affordances of established media.
Sharing my conference experience with my immediate team has led us to consider how we can enhance the design of our VR experiences. There’s a gap in evaluation of VR in education and we’re exploring how analytics might infer where students are becoming more proficient with tasks, and therefore eliminate the need to present them with text-based questions and interrupt their experience.
Learning from the conference has been shared internally at our annual university-wide Learn About Fair. This has enabled us to connect with faculty staff who see the potential for using VR in their discipline. It’s also helped us to attract support from a senior stakeholder!
Last week, my team presented at the ‘Immersive Environments’ event organised by UCISA’s Digital Education Group. This gave us the opportunity to share an output of the project, which is a VR suitability toolkit intended to support the design and creation of pedagogically viable VR.
Undoubtedly, the biggest benefit from the bursary has been the opportunity to connect with, and learn from, colleagues both nationally and internationally. This has given us a forum to share our experience and develop a support network, and learn how others are solving some of the technical challenges and issues of scale associated with producing VR.
Interested in finding out more about a UCISA bursary, then visit UCISA Bursary Scheme.